Properties
Optional
aberrant Blood
aberrant Blood?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:191
Optional
aberrant Loot
Defined in src/game/game/entity/creature/ICreature.ts:193
aberrant Weight
aberrant Weight: number
Defined in src/game/game/entity/creature/ICreature.ts:289
Optional
accepted Items
Defined in src/game/game/entity/creature/ICreature.ts:208
ai
Defined in src/game/game/entity/creature/ICreature.ts:166
Optional
ai Masks
Defined in src/game/game/entity/creature/ICreature.ts:167
Optional
allowed Commands
Defined in src/game/game/entity/creature/ICreature.ts:300
Optional
always Allow Commands
always Allow Commands?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:305
Optional
blood
blood?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:190
Optional
can Open Doors
can Open Doors?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:255
Optional
can Trample
can Trample?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:237
Optional
chance Of Scarecrow Scare
chance Of Scarecrow Scare?: number
Defined in src/game/game/entity/creature/ICreature.ts:278
Optional
damage On Pour
damage On Pour?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:230
damage Type
Defined in src/game/game/entity/creature/ICreature.ts:164
defense
Defined in src/game/game/entity/creature/ICreature.ts:163
Optional
despawn In Day Light
despawn In Day Light?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:265
Optional
disable Hitching
disable Hitching?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:240
Optional
does Special Ability On Kill
does Special Ability On Kill?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:348
Optional
extra Despawn Chance
extra Despawn Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:260
Optional
fishable
fishable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:189
Optional
group
Defined in src/game/game/entity/creature/ICreature.ts:365
Optional
has Produce
has
Produce
?: true | ( ( creature
: default ) => number )
Defined in src/game/game/entity/creature/ICreature.ts:271
Optional
help Plants
help Plants?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:238
Optional
idle Chance Multiplier
idle
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:175
Optional
is Tall
is Tall?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:245
Optional
jump Over
jump Over?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:198
Optional
light Color
light Color?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:210
Optional
light Source
light Source?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:209
Optional
loot
Defined in src/game/game/entity/creature/ICreature.ts:192
Optional
loot Group
Defined in src/game/game/entity/creature/ICreature.ts:197
Optional
make Noise
make Noise?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:196
maxatk
maxatk: number
Defined in src/game/game/entity/creature/ICreature.ts:162
maxhp
maxhp: number
Defined in src/game/game/entity/creature/ICreature.ts:160
minatk
minatk: number
Defined in src/game/game/entity/creature/ICreature.ts:161
minhp
minhp: number
Defined in src/game/game/entity/creature/ICreature.ts:159
move Type
Defined in src/game/game/entity/creature/ICreature.ts:168
Optional
no Cage
no Cage?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:283
Optional
no Corpse
no Corpse?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:199
Optional
no Puddles
no Puddles?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:216
Optional
no Shadow
no Shadow?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:353
Optional
no Spring Forth Message
no Spring Forth Message?: true
Defined in src/game/game/entity/creature/ICreature.ts:355
Optional
no Stumble
no Stumble?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:211
Optional
on Ai Change
Defined in src/game/game/entity/creature/ICreature.ts:370
Optional
on Damaged
Defined in src/game/game/entity/creature/ICreature.ts:320
Optional
on Death
Defined in src/game/game/entity/creature/ICreature.ts:315
Optional
on Spawn
on
Spawn
?: ( ( creature
: default ) => void )
Type declaration
( creature: default ) : void
Returns void
Defined in src/game/game/entity/creature/ICreature.ts:375
Optional
on Stat Change
Defined in src/game/game/entity/creature/ICreature.ts:310
Optional
particles On Move
particles On Move?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:218
Optional
particles On Spawn
particles On Spawn?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:219
Optional
passable
passable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:243
Optional
petting Causes Burns
petting Causes Burns?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:225
Optional
prevent Release
prevent Release?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:187
Optional
prevent Spawn Zs
prevent Spawn Zs?: Set < WorldZ >
Defined in src/game/game/entity/creature/ICreature.ts:182
Optional
provides Fire
provides Fire?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:220
Optional
rune Chance
Defined in src/game/game/entity/creature/ICreature.ts:205
Optional
skip Movement Chance
skip Movement Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:171
Optional
slipping Speed
Defined in src/game/game/entity/creature/ICreature.ts:295
Optional
spawn Animation
spawn Animation?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:195
spawn Tiles
Defined in src/game/game/entity/creature/ICreature.ts:194
Optional
special Ability
Defined in src/game/game/entity/creature/ICreature.ts:326
Optional
special Attack
special
Attack
?: { doSpecialAttack
: ( ( creature
: default , enemy
: default | default < unknown , number , NPC | Player > ) => boolean ) ; shouldSpecialAttack
: ( ( creature
: default , specialAttackChanceMultiplier
: number ) => boolean ) ; }
Type declaration
do Special Attack: ( ( creature: default , enemy: default | default < unknown , number , NPC | Player > ) => boolean )
should Special Attack: ( ( creature: default , specialAttackChanceMultiplier: number ) => boolean )
( creature: default , specialAttackChanceMultiplier: number ) : boolean
Parameters
specialAttackChanceMultiplier: number
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:331
Optional
speed
speed?: number
Defined in src/game/game/entity/creature/ICreature.ts:239
Optional
stoking Restores Health
stoking Restores Health?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:235
Optional
taming Difficulty
taming Difficulty?: number
Defined in src/game/game/entity/creature/ICreature.ts:207
Optional
teleport Movement
teleport Movement?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:250
Optional
temperature
temperature?: number
Optional
tex OffsetY
tex OffsetY?: number
Defined in src/game/game/entity/creature/ICreature.ts:244
Optional
tile Miss Chance
tile
Miss
Chance
?: OptionalDescriptions < TileGroup , number >
Defined in src/game/game/entity/creature/ICreature.ts:241
Optional
wander Chance Multiplier
wander
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:173
Optional
wander New Direction Chance Multiplier
wander
New
Direction
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:177
Optional
waste
Defined in src/game/game/entity/creature/ICreature.ts:242
Optional
water Animations
water Animations?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:206
weight
weight: number
Defined in src/game/game/entity/creature/ICreature.ts:288
Optional
worth
worth?: number
Defined in src/game/game/entity/creature/ICreature.ts:360
If set, creature will only listen to certain commands.