Properties
Optional aberrant Blood
aberrant Blood?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:191
Optional aberrant Loot
Defined in src/game/game/entity/creature/ICreature.ts:193
aberrant Weight
aberrant Weight: number
Defined in src/game/game/entity/creature/ICreature.ts:289
Optional accepted Items
Defined in src/game/game/entity/creature/ICreature.ts:208
ai
Defined in src/game/game/entity/creature/ICreature.ts:166
Optional ai Masks
Defined in src/game/game/entity/creature/ICreature.ts:167
Optional allowed Commands
Defined in src/game/game/entity/creature/ICreature.ts:300
Optional always Allow Commands
always Allow Commands?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:305
Optional blood
blood?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:190
Optional can Open Doors
can Open Doors?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:255
Optional can Trample
can Trample?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:237
Optional chance Of Scarecrow Scare
chance Of Scarecrow Scare?: number
Defined in src/game/game/entity/creature/ICreature.ts:278
Optional damage On Pour
damage On Pour?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:230
damage Type
Defined in src/game/game/entity/creature/ICreature.ts:164
defense
Defined in src/game/game/entity/creature/ICreature.ts:163
Optional despawn In Day Light
despawn In Day Light?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:265
Optional disable Hitching
disable Hitching?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:240
Optional does Special Ability On Kill
does Special Ability On Kill?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:348
Optional extra Despawn Chance
extra Despawn Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:260
Optional fishable
fishable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:189
Optional group
Defined in src/game/game/entity/creature/ICreature.ts:365
Optional has Produce
has
Produce
?: true | ( ( creature
: default ) => number )
Defined in src/game/game/entity/creature/ICreature.ts:271
Optional help Plants
help Plants?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:238
Optional idle Chance Multiplier
idle
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:175
Optional is Tall
is Tall?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:245
Optional jump Over
jump Over?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:198
Optional light Color
light Color?: IRGB
Defined in src/game/game/entity/creature/ICreature.ts:210
Optional light Source
light Source?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:209
Optional loot
Defined in src/game/game/entity/creature/ICreature.ts:192
Optional loot Group
Defined in src/game/game/entity/creature/ICreature.ts:197
Optional make Noise
make Noise?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:196
maxatk
maxatk: number
Defined in src/game/game/entity/creature/ICreature.ts:162
maxhp
maxhp: number
Defined in src/game/game/entity/creature/ICreature.ts:160
minatk
minatk: number
Defined in src/game/game/entity/creature/ICreature.ts:161
minhp
minhp: number
Defined in src/game/game/entity/creature/ICreature.ts:159
move Type
Defined in src/game/game/entity/creature/ICreature.ts:168
Optional no Cage
no Cage?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:283
Optional no Corpse
no Corpse?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:199
Optional no Puddles
no Puddles?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:216
Optional no Shadow
no Shadow?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:353
Optional no Spring Forth Message
no Spring Forth Message?: true
Defined in src/game/game/entity/creature/ICreature.ts:355
Optional no Stumble
no Stumble?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:211
Optional on Ai Change
Defined in src/game/game/entity/creature/ICreature.ts:370
Optional on Damaged
Defined in src/game/game/entity/creature/ICreature.ts:320
Optional on Death
Defined in src/game/game/entity/creature/ICreature.ts:315
Optional on Spawn
on
Spawn
?: ( ( creature
: default ) => void )
Type declaration
( creature: default ) : void
Returns void
Defined in src/game/game/entity/creature/ICreature.ts:375
Optional on Stat Change
Defined in src/game/game/entity/creature/ICreature.ts:310
Optional particles On Move
particles On Move?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:218
Optional particles On Spawn
particles On Spawn?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:219
Optional passable
passable?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:243
Optional petting Causes Burns
petting Causes Burns?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:225
Optional prevent Release
prevent Release?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:187
Optional prevent Spawn Zs
prevent Spawn Zs?: Set < WorldZ >
Defined in src/game/game/entity/creature/ICreature.ts:182
Optional provides Fire
provides Fire?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:220
Optional rune Chance
Defined in src/game/game/entity/creature/ICreature.ts:205
Optional skip Movement Chance
skip Movement Chance?: number
Defined in src/game/game/entity/creature/ICreature.ts:171
Optional slipping Speed
Defined in src/game/game/entity/creature/ICreature.ts:295
Optional spawn Animation
spawn Animation?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:195
spawn Tiles
Defined in src/game/game/entity/creature/ICreature.ts:194
Optional special Ability
Defined in src/game/game/entity/creature/ICreature.ts:326
Optional special Attack
special
Attack
?: { doSpecialAttack
: ( ( creature
: default , enemy
: default | default < unknown , number , NPC | Player > ) => boolean ) ; shouldSpecialAttack
: ( ( creature
: default , specialAttackChanceMultiplier
: number ) => boolean ) ; }
Type declaration
do Special Attack: ( ( creature: default , enemy: default | default < unknown , number , NPC | Player > ) => boolean )
should Special Attack: ( ( creature: default , specialAttackChanceMultiplier: number ) => boolean )
( creature: default , specialAttackChanceMultiplier: number ) : boolean
Parameters
specialAttackChanceMultiplier: number
Returns boolean
Defined in src/game/game/entity/creature/ICreature.ts:331
Optional speed
speed?: number
Defined in src/game/game/entity/creature/ICreature.ts:239
Optional stoking Restores Health
stoking Restores Health?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:235
Optional taming Difficulty
taming Difficulty?: number
Defined in src/game/game/entity/creature/ICreature.ts:207
Optional teleport Movement
teleport Movement?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:250
Optional temperature
temperature?: number
Optional tex OffsetY
tex OffsetY?: number
Defined in src/game/game/entity/creature/ICreature.ts:244
Optional tile Miss Chance
tile
Miss
Chance
?: OptionalDescriptions < TileGroup , number >
Defined in src/game/game/entity/creature/ICreature.ts:241
Optional wander Chance Multiplier
wander
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:173
Optional wander New Direction Chance Multiplier
wander
New
Direction
Chance
Multiplier
?: SupplierOr < undefined | number , [ default , number ] >
Defined in src/game/game/entity/creature/ICreature.ts:177
Optional waste
Defined in src/game/game/entity/creature/ICreature.ts:242
Optional water Animations
water Animations?: boolean
Defined in src/game/game/entity/creature/ICreature.ts:206
weight
weight: number
Defined in src/game/game/entity/creature/ICreature.ts:288
Optional worth
worth?: number
Defined in src/game/game/entity/creature/ICreature.ts:360
If set, creature will only listen to certain commands.